maxInterStageShaderComponents
Real-world WebGPU limit support statistics for maxInterStageShaderComponents across browsers, devices, and platforms.
Maximum number of scalar components passed between shader stages. A component is one numeric lane, such as one float inside a vector.
Want to check this browser directly? Open the WebGPU Capabilities Report.
Overall Support
This table shows which reported values appear for maxInterStageShaderComponents and how common each value is.
| Value | Support |
|---|
| 60 | 100% |
| 64 | 99% |
| 112 | 97% |
| 124 | 92% |
Platform Support
This table shows which values are reported for maxInterStageShaderComponents on each platform and how common they are.| Platform | Support |
|---|
| Android | |
| Chromium OS | |
| iOS | |
| Linux | |
| Mac OS | |
| Windows | |
Browser Support
This table shows which values are reported for maxInterStageShaderComponents in each browser family and how common they are.| Browser | Support |
|---|
| Chrome/Chromium | |
| Edge | |
| Firefox | |
| Opera | |
| Other | |
| Safari | |
| Samsung Internet | |