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maxInterStageShaderComponents

Real-world WebGPU limit support statistics for maxInterStageShaderComponents across browsers, devices, and platforms.

Maximum number of scalar components passed between shader stages. A component is one numeric lane, such as one float inside a vector.

Want to check this browser directly? Open the WebGPU Capabilities Report.

Overall Support

This table shows which reported values appear for maxInterStageShaderComponents and how common each value is.

ValueSupport
60100%
6499%
11297%
12492%

Platform Support

This table shows which values are reported for maxInterStageShaderComponents on each platform and how common they are.
PlatformSupport
Android
60100%
6490%
11263%
Chromium OS
112100%
iOS
64100%
12499%
Linux
60100%
6450%
11220%
Mac OS
60100%
6499%
11296%
12494%
Windows
60100%
11287%

Browser Support

This table shows which values are reported for maxInterStageShaderComponents in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
60100%
6497%
11295%
12474%
Edge
60100%
6488%
11287%
12424%
Firefox
124100%
Opera
112100%
12494%
Other
60100%
6496%
11294%
12490%
Safari
60100%
64100%
12498%
Samsung Internet
64100%
11292%