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maxInterStageShaderVariables

Real-world WebGPU limit support statistics for maxInterStageShaderVariables across browsers, devices, and platforms.

Maximum number of user-defined variables passed between shader stages. These are the named outputs and inputs that connect one shader stage to the next.

Want to check this browser directly? Open the WebGPU Capabilities Report.

Overall Support

This table shows which reported values appear for maxInterStageShaderVariables and how common each value is.

ValueSupport
15100%
16100%
2790%
2890%
2917%
3017%
3117%
3211%
12411%

Platform Support

This table shows which values are reported for maxInterStageShaderVariables on each platform and how common they are.
PlatformSupport
Android
16100%
2752%
2852%
Chromium OS
15100%
16100%
2823%
iOS
16100%
3199%
12494%
Linux
16100%
2845%
296%
316%
Mac OS
16100%
2899%
3032%
3132%
3225%
12424%
Windows
16100%
28100%
317%

Browser Support

This table shows which values are reported for maxInterStageShaderVariables in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
15100%
16100%
2888%
313%
1243%
Edge
16100%
2899%
Firefox
16100%
2797%
2897%
2996%
3096%
3196%
1241%
Opera
16100%
2898%
311%
1241%
Other
16100%
2887%
3149%
12440%
Safari
16100%
2898%
3198%
3291%
12491%
Samsung Internet
16100%
2843%