maxInterStageShaderVariables
Real-world WebGPU limit support statistics for maxInterStageShaderVariables across browsers, devices, and platforms.
Maximum number of user-defined variables passed between shader stages. These are the named outputs and inputs that connect one shader stage to the next.
Want to check this browser directly? Open the WebGPU Capabilities Report.
Overall Support
This table shows which reported values appear for maxInterStageShaderVariables and how common each value is.
| Value | Support |
|---|
| 15 | 100% |
| 16 | 100% |
| 27 | 90% |
| 28 | 90% |
| 29 | 17% |
| 30 | 17% |
| 31 | 17% |
| 32 | 11% |
| 124 | 11% |
Platform Support
This table shows which values are reported for maxInterStageShaderVariables on each platform and how common they are.| Platform | Support |
|---|
| Android | |
| Chromium OS | |
| iOS | |
| Linux | |
| Mac OS | | 16 | 100% | | 28 | 99% | | 30 | 32% | | 31 | 32% | | 32 | 25% | | 124 | 24% |
|
| Windows | |
Browser Support
This table shows which values are reported for maxInterStageShaderVariables in each browser family and how common they are.| Browser | Support |
|---|
| Chrome/Chromium | | 15 | 100% | | 16 | 100% | | 28 | 88% | | 31 | 3% | | 124 | 3% |
|
| Edge | |
| Firefox | | 16 | 100% | | 27 | 97% | | 28 | 97% | | 29 | 96% | | 30 | 96% | | 31 | 96% | | 124 | 1% |
|
| Opera | |
| Other | |
| Safari | | 16 | 100% | | 28 | 98% | | 31 | 98% | | 32 | 91% | | 124 | 91% |
|
| Samsung Internet | |