maxSamplersPerShaderStage
Real-world WebGPU limit support statistics for maxSamplersPerShaderStage across browsers, devices, and platforms.
Maximum number of samplers available to one shader stage. A sampler describes how texture reads should behave, including filtering and addressing modes.
Want to check this browser directly? Open the WebGPU Capabilities Report.
Overall Support
This table shows which reported values appear for maxSamplersPerShaderStage and how common each value is.
| Value | Support |
|---|
| 16 | 100% |
| 22 | 17% |
| 24 | 4% |
| 64 | 4% |
Platform Support
This table shows which values are reported for maxSamplersPerShaderStage on each platform and how common they are.| Platform | Support |
|---|
| Android | |
| Chromium OS | |
| iOS | |
| Linux | |
| Mac OS | |
| Windows | |
Browser Support
This table shows which values are reported for maxSamplersPerShaderStage in each browser family and how common they are.| Browser | Support |
|---|
| Chrome/Chromium | |
| Edge | |
| Firefox | |
| Opera | |
| Other | |
| Safari | |
| Samsung Internet | |