maxStorageBuffersPerShaderStage# Real-world WebGPU limit support statistics for maxStorageBuffersPerShaderStage across browsers, devices, and platforms. The WebGPU standard requires a minimum of 8.
Maximum number of storage buffers available to one shader stage. Storage buffers are often used when shaders need large data sets or writable outputs.
Want to check this browser directly? Open the WebGPU Capabilities Report .
This table shows which reported values appear for maxStorageBuffersPerShaderStage and how common each value is.
Value Support 8 100% 9 99% 16 79% 31 16% 48 4%
This table shows which values are reported for maxStorageBuffersPerShaderStage on each platform and how common they are. Platform Support Android Chromium OS iOS Linux 8 100% 10 100% 16 93% 48 12% 64 11%
Mac OS Windows
This table shows which values are reported for maxStorageBuffersPerShaderStage in each browser family and how common they are. Browser Support Chrome/Chromium Edge Firefox 8 100% 9 93% 10 79% 31 78% 44 77% 48 76%
Opera Other Safari Samsung Internet
This table shows which maxStorageBuffersPerShaderStage values are reported by GPU vendor across all platforms. Vendor Support amd apple arm google img-tec intel Intel intelr microsoft nvidia qualcomm samsung
This table shows which maxStorageBuffersPerShaderStage values are reported by GPU vendor and architecture across all platforms. Vendor - Architecture Support amd - gcn-4 amd - gcn-5 amd - rdna-1 amd - rdna-2 amd - rdna-3 apple - apple apple - metal-3 arm - bifrost arm - valhall intel - gen-11 intel - gen-12lp intel - gen-8 intel - gen-9 intel - xe-2lpg intel - xe-lpg nvidia - ampere nvidia - blackwell nvidia - kepler nvidia - lovelace nvidia - maxwell nvidia - pascal nvidia - turing qualcomm - adreno-6xx qualcomm - adreno-7xx qualcomm - adreno-8xx