maxStorageTexturesPerShaderStage
Real-world WebGPU limit support statistics for maxStorageTexturesPerShaderStage across browsers, devices, and platforms.
Maximum number of storage textures available to one shader stage. Storage textures expose image-like resources that shaders can read or write directly.
Want to check this browser directly? Open the WebGPU Capabilities Report.
Overall Support
This table shows which reported values appear for maxStorageTexturesPerShaderStage and how common each value is.
| Value | Support |
|---|
| 4 | 100% |
| 8 | 96% |
| 16 | 18% |
| 32 | 18% |
| 44 | 17% |
| 48 | 4% |
| 56 | 4% |
| 64 | 4% |
Platform Support
This table shows which values are reported for maxStorageTexturesPerShaderStage on each platform and how common they are.| Platform | Support |
|---|
| Android | |
| Chromium OS | |
| iOS | |
| Linux | | 4 | 100% | | 8 | 72% | | 16 | 9% | | 48 | 9% | | 56 | 9% | | 64 | 9% |
|
| Mac OS | |
| Windows | |
Browser Support
This table shows which values are reported for maxStorageTexturesPerShaderStage in each browser family and how common they are.| Browser | Support |
|---|
| Chrome/Chromium | |
| Edge | |
| Firefox | | 4 | 100% | | 8 | 100% | | 16 | 100% | | 32 | 99% | | 44 | 76% | | 48 | 75% | | 56 | 75% | | 64 | 75% |
|
| Opera | |
| Other | |
| Safari | |
| Samsung Internet | |