maxTextureArrayLayers# Real-world WebGPU limit support statistics for maxTextureArrayLayers across browsers, devices, and platforms. The WebGPU standard requires a minimum of 256.
Maximum number of layers allowed in a texture array. A texture array stores many same-sized textures in one object with layer indexing.
Want to check this browser directly? Open the WebGPU Capabilities Report .
This table shows which reported values appear for maxTextureArrayLayers and how common each value is.
Value Support 256 100% 1024 99%
This table shows which values are reported for maxTextureArrayLayers in each browser family and how common they are. Browser Support Chrome/Chromium Edge Firefox Opera Other Safari Samsung Internet
This table shows which maxTextureArrayLayers values are reported by GPU vendor across all platforms. Vendor Support amd apple arm google img-tec intel Intel intelr microsoft nvidia qualcomm samsung
This table shows which maxTextureArrayLayers values are reported by GPU vendor and architecture across all platforms. Vendor - Architecture Support amd - gcn-4 amd - gcn-5 amd - rdna-1 amd - rdna-2 amd - rdna-3 apple - apple apple - metal-3 arm - bifrost arm - valhall intel - gen-11 intel - gen-12lp intel - gen-8 intel - gen-9 intel - xe-2lpg intel - xe-lpg nvidia - ampere nvidia - blackwell nvidia - kepler nvidia - lovelace nvidia - maxwell nvidia - pascal nvidia - turing qualcomm - adreno-6xx qualcomm - adreno-7xx qualcomm - adreno-8xx