maxUniformBuffersPerShaderStage
Real-world WebGPU limit support statistics for maxUniformBuffersPerShaderStage across browsers, devices, and platforms.
Maximum number of uniform buffers available to one shader stage. This limits how many separate blocks of constant data that stage can read at once.
Want to check this browser directly? Open the WebGPU Capabilities Report.
Overall Support
This table shows which reported values appear for maxUniformBuffersPerShaderStage and how common each value is.
| Value | Support |
|---|
| 12 | 100% |
| 14 | 16% |
| 15 | 16% |
| 31 | 16% |
| 44 | 16% |
| 48 | 4% |
| 55 | 4% |
| 64 | 4% |
Platform Support
This table shows which values are reported for maxUniformBuffersPerShaderStage on each platform and how common they are.| Platform | Support |
|---|
| Android | |
| Chromium OS | |
| iOS | |
| Linux | |
| Mac OS | |
| Windows | |
Browser Support
This table shows which values are reported for maxUniformBuffersPerShaderStage in each browser family and how common they are.| Browser | Support |
|---|
| Chrome/Chromium | |
| Edge | |
| Firefox | | 12 | 100% | | 14 | 78% | | 15 | 77% | | 31 | 77% | | 44 | 76% | | 48 | 75% | | 55 | 75% | | 64 | 75% |
|
| Opera | |
| Other | |
| Safari | |
| Samsung Internet | |