Skip to content

maxUniformBuffersPerShaderStage

Real-world WebGPU limit support statistics for maxUniformBuffersPerShaderStage across browsers, devices, and platforms.

Maximum number of uniform buffers available to one shader stage. This limits how many separate blocks of constant data that stage can read at once.

Want to check this browser directly? Open the WebGPU Capabilities Report.

Overall Support

This table shows which reported values appear for maxUniformBuffersPerShaderStage and how common each value is.

ValueSupport
12100%
1416%
1516%
3116%
4416%
484%
554%
644%

Platform Support

This table shows which values are reported for maxUniformBuffersPerShaderStage on each platform and how common they are.
PlatformSupport
Android
12100%
Chromium OS
12100%
iOS
12100%
4499%
Linux
12100%
159%
489%
559%
649%
Mac OS
12100%
3127%
4427%
Windows
12100%
148%
648%

Browser Support

This table shows which values are reported for maxUniformBuffersPerShaderStage in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
12100%
313%
443%
Edge
12100%
Firefox
12100%
1478%
1577%
3177%
4476%
4875%
5575%
6475%
Opera
12100%
441%
Other
12100%
4449%
Safari
12100%
4498%
Samsung Internet
12100%