maxVertexBuffers
Real-world WebGPU limit support statistics for maxVertexBuffers across browsers, devices, and platforms.
Maximum number of vertex buffers that can be bound at once. Using several vertex buffers can separate different kinds of per-vertex data cleanly.
Want to check this browser directly? Open the WebGPU Capabilities Report.
Overall Support
This table shows which reported values appear for maxVertexBuffers and how common each value is.
| Value | Support |
|---|
| 8 | 100% |
| 12 | 17% |
| 16 | 4% |
Platform Support
This table shows which values are reported for maxVertexBuffers on each platform and how common they are.| Platform | Support |
|---|
| Android | |
| Chromium OS | |
| iOS | |
| Linux | |
| Mac OS | |
| Windows | |
Browser Support
This table shows which values are reported for maxVertexBuffers in each browser family and how common they are.| Browser | Support |
|---|
| Chrome/Chromium | |
| Edge | |
| Firefox | |
| Opera | |
| Other | |
| Safari | |
| Samsung Internet | |