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maxVertexBuffers

Real-world WebGPU limit support statistics for maxVertexBuffers across browsers, devices, and platforms.

Maximum number of vertex buffers that can be bound at once. Using several vertex buffers can separate different kinds of per-vertex data cleanly.

Want to check this browser directly? Open the WebGPU Capabilities Report.

Overall Support

This table shows which reported values appear for maxVertexBuffers and how common each value is.

ValueSupport
8100%
1217%
164%

Platform Support

This table shows which values are reported for maxVertexBuffers on each platform and how common they are.
PlatformSupport
Android
8100%
Chromium OS
8100%
iOS
8100%
1299%
Linux
8100%
1611%
Mac OS
8100%
1226%
Windows
8100%
168%

Browser Support

This table shows which values are reported for maxVertexBuffers in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
8100%
122%
Edge
8100%
Firefox
8100%
1278%
1677%
Opera
8100%
121%
Other
8100%
1257%
Safari
8100%
1299%
Samsung Internet
8100%