minUniformBufferOffsetAlignment
Real-world WebGPU limit support statistics for minUniformBufferOffsetAlignment across browsers, devices, and platforms.
Required alignment for uniform buffer offsets. This determines how tightly several uniform-buffer regions can be packed into one larger buffer.
Want to check this browser directly? Open the WebGPU Capabilities Report.
Overall Support
This table shows which reported values appear for minUniformBufferOffsetAlignment and how common each value is.
| Value | Support |
|---|
| 32 | 100% |
| 64 | 89% |
| 256 | 88% |
Platform Support
This table shows which values are reported for minUniformBufferOffsetAlignment on each platform and how common they are.| Platform | Support |
|---|
| Android | |
| Chromium OS | |
| iOS | |
| Linux | |
| Mac OS | |
| Windows | |
Browser Support
This table shows which values are reported for minUniformBufferOffsetAlignment in each browser family and how common they are.| Browser | Support |
|---|
| Chrome/Chromium | |
| Edge | |
| Firefox | |
| Opera | |
| Other | |
| Safari | |
| Samsung Internet | |