branch uniform
The branch-none body with every unrolled step wrapped in an if/else whose two sides do equal work with different constants. The condition alternates each loop trip but is identical for every lane, so every invocation chooses the same source branch. The gap against branch-none includes condition handling and any compiler transformations; it does not isolate a native jump cost.
Measured in FLOP/s. Higher values mean better performance. Benchmark your device.
Performance distribution
855 MFLOP/s196 GFLOP/s44.8 TFLOP/s
855 MFLOP/s196 GFLOP/s44.8 TFLOP/s
Performance thresholds
99% of results achieve at least 1.84 GFLOP/s
95% of results achieve at least 45.3 GFLOP/s
90% of results achieve at least 188 GFLOP/s
Median (50th percentile) 1.5 TFLOP/s
Best performer
Highest recorded performance: 44.8 TFLOP/s. View benchmark profile.
Recorded 9/14/2026, 2:52:24 PM
WebGPU device
Vendornvidia
Device—
Architectureblackwell
Description—
WebGL device
VendorGoogle Inc. (NVIDIA)
RendererANGLE (NVIDIA, NVIDIA GeForce RTX 5090 (0x00002B85) Direct3D11 vs_5_0 ps_5_0, D3D11)
Browser
NameChrome
Version153.0.0.0
Operating system
NameWindows
Version10