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f32<->f16 convert

Eight independent vec2<f32> chains per thread, unrolled 4x: pack2x16float then unpack2x16float (round-trips through fp16 bits) plus a vec2 FMA to keep the chain moving. Counted as 2 ops per lane per step (one convert each way; the FMA is not counted). Unlike f16-*, this needs no shader-f16 device feature — it measures the conversion, not f16 compute.

Measured in OP/s. Higher values mean better performance. Benchmark your device.

Performance distribution

 
186 MOP/s71.6 GOP/s27.5 TOP/s

Performance thresholds

99% of results achieve at least 1.15 GOP/s

95% of results achieve at least 29.2 GOP/s

90% of results achieve at least 91.3 GOP/s

Median (50th percentile) 1.66 TOP/s

Best performer

Highest recorded performance: 27.5 TOP/s. View benchmark profile.

Recorded 9/14/2026, 2:52:24 PM

WebGPU device
Vendornvidia
Device—
Architectureblackwell
Description—
WebGL device
VendorGoogle Inc. (NVIDIA)
RendererANGLE (NVIDIA, NVIDIA GeForce RTX 5090 (0x00002B85) Direct3D11 vs_5_0 ps_5_0, D3D11)
Browser
NameChrome
Version153.0.0.0
Operating system
NameWindows
Version10