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i32 mat4 multiply-add

x = m * x + c chained in a register, where m is a 4x4 integer matrix emulated as four vec4<i32> rows combined with dot() (WGSL has no mat4x4<i32>): the same 4 dot products a real int4x4 multiply compiles to.

Measured in OP/s. Higher values mean better performance. Benchmark your device.

Performance distribution

 
559 MOP/s168 GOP/s50.3 TOP/s

Performance thresholds

99% of results achieve at least 1.06 GOP/s

95% of results achieve at least 33.7 GOP/s

90% of results achieve at least 56.3 GOP/s

Median (50th percentile) 841 GOP/s

Best performer

Highest recorded performance: 50.3 TOP/s. View benchmark profile.

Recorded 9/14/2026, 2:52:24 PM

WebGPU device
Vendornvidia
Device—
Architectureblackwell
Description—
WebGL device
VendorGoogle Inc. (NVIDIA)
RendererANGLE (NVIDIA, NVIDIA GeForce RTX 5090 (0x00002B85) Direct3D11 vs_5_0 ps_5_0, D3D11)
Browser
NameChrome
Version153.0.0.0
Operating system
NameWindows
Version10