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texture interp (built-in)

Each thread does a straight-line "zoom in" scan across a small rgba32float texture, advancing a quarter of a texel per sample (most samples land between the same or adjacent texel pair). The GPU's texture-filtering hardware does the bilinear interpolation via textureSampleLevel. Needs the "float32-filterable" device feature.

Measured in B/s. Higher values mean better performance. Benchmark your device.

Performance distribution

 
104 MB/s36.8 GB/s13 TB/s

Performance thresholds

99% of results achieve at least 142 MB/s

95% of results achieve at least 32 GB/s

90% of results achieve at least 101 GB/s

Median (50th percentile) 649 GB/s

Best performer

Highest recorded performance: 13 TB/s. View benchmark profile.

Recorded 9/14/2026, 2:52:24 PM

WebGPU device
Vendornvidia
Device—
Architectureblackwell
Description—
WebGL device
VendorGoogle Inc. (NVIDIA)
RendererANGLE (NVIDIA, NVIDIA GeForce RTX 5090 (0x00002B85) Direct3D11 vs_5_0 ps_5_0, D3D11)
Browser
NameChrome
Version153.0.0.0
Operating system
NameWindows
Version10