texture interp (manual)
Same zoomed-in linear scan and texture as texture-interp-builtin, but each thread fetches the two neighbouring texels with unfiltered textureLoad and lerps them itself with mix — what the built-in bilinear path is competing against. No sampler, works on any device.
Measured in B/s. Higher values mean better performance. Benchmark your device.
Performance distribution
165 MB/s49.8 GB/s15 TB/s
165 MB/s49.8 GB/s15 TB/s
Performance thresholds
99% of results achieve at least 1.76 GB/s
95% of results achieve at least 20.1 GB/s
90% of results achieve at least 60.3 GB/s
Median (50th percentile) 536 GB/s
Best performer
Highest recorded performance: 15 TB/s. View benchmark profile.
Recorded 9/14/2026, 2:52:24 PM
WebGPU device
Vendornvidia
Device—
Architectureblackwell
Description—
WebGL device
VendorGoogle Inc. (NVIDIA)
RendererANGLE (NVIDIA, NVIDIA GeForce RTX 5090 (0x00002B85) Direct3D11 vs_5_0 ps_5_0, D3D11)
Browser
NameChrome
Version153.0.0.0
Operating system
NameWindows
Version10