Skip to content

maxSampledTexturesPerShaderStage

Real-world WebGPU limit support statistics for maxSampledTexturesPerShaderStage across browsers, devices, and platforms.

Maximum number of sampled textures available to one shader stage. A sampled texture is a texture the shader reads using texture sampling operations.

Want to check this browser directly? Open the WebGPU Capabilities Report.

Overall Support

This table shows which reported values appear for maxSampledTexturesPerShaderStage and how common each value is.

ValueSupport
16100%
4493%
4881%
566%
646%

Platform Support

This table shows which values are reported for maxSampledTexturesPerShaderStage on each platform and how common they are.
PlatformSupport
Android
16100%
4889%
Chromium OS
16100%
4820%
iOS
16100%
4499%
Linux
16100%
4859%
569%
649%
Mac OS
16100%
4497%
4870%
645%
Windows
16100%
4897%
648%

Browser Support

This table shows which values are reported for maxSampledTexturesPerShaderStage in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
16100%
4492%
4889%
Edge
16100%
4497%
4897%
Firefox
16100%
44100%
4899%
5699%
6499%
Opera
16100%
4499%
4898%
Other
16100%
4481%
4831%
Safari
16100%
4498%
Samsung Internet
16100%