maxSampledTexturesPerShaderStage
Real-world WebGPU limit support statistics for maxSampledTexturesPerShaderStage across browsers, devices, and platforms.
Maximum number of sampled textures available to one shader stage. A sampled texture is a texture the shader reads using texture sampling operations.
Want to check this browser directly? Open the WebGPU Capabilities Report.
Overall Support
This table shows which reported values appear for maxSampledTexturesPerShaderStage and how common each value is.
| Value | Support |
|---|
| 16 | 100% |
| 44 | 93% |
| 48 | 81% |
| 56 | 6% |
| 64 | 6% |
Platform Support
This table shows which values are reported for maxSampledTexturesPerShaderStage on each platform and how common they are.| Platform | Support |
|---|
| Android | |
| Chromium OS | |
| iOS | |
| Linux | |
| Mac OS | |
| Windows | |
Browser Support
This table shows which values are reported for maxSampledTexturesPerShaderStage in each browser family and how common they are.| Browser | Support |
|---|
| Chrome/Chromium | |
| Edge | |
| Firefox | | 16 | 100% | | 44 | 100% | | 48 | 99% | | 56 | 99% | | 64 | 99% |
|
| Opera | |
| Other | |
| Safari | |
| Samsung Internet | |