maxSampledTexturesPerShaderStage# Real-world WebGPU limit support statistics for maxSampledTexturesPerShaderStage across browsers, devices, and platforms. The WebGPU standard requires a minimum of 16.
Maximum number of sampled textures available to one shader stage. A sampled texture is a texture the shader reads using texture sampling operations.
Want to check this browser directly? Open the WebGPU Capabilities Report .
This table shows which reported values appear for maxSampledTexturesPerShaderStage and how common each value is.
Value Support 16 100% 44 92% 48 78% 64 6%
This table shows which values are reported for maxSampledTexturesPerShaderStage in each browser family and how common they are. Browser Support Chrome/Chromium Edge Firefox Opera Other Safari Samsung Internet
This table shows which maxSampledTexturesPerShaderStage values are reported by GPU vendor across all platforms. Vendor Support amd apple arm google img-tec intel intelr microsoft nvidia qualcomm samsung
This table shows which maxSampledTexturesPerShaderStage values are reported by GPU vendor and architecture across all platforms. Vendor - Architecture Support amd - gcn-4 amd - gcn-5 amd - rdna-1 amd - rdna-2 amd - rdna-3 apple - apple apple - metal-3 arm - bifrost arm - valhall intel - gen-11 intel - gen-12lp intel - gen-8 intel - gen-9 intel - xe-2lpg intel - xe-lpg nvidia - ampere nvidia - blackwell nvidia - kepler nvidia - lovelace nvidia - maxwell nvidia - pascal nvidia - turing qualcomm - adreno-6xx qualcomm - adreno-7xx qualcomm - adreno-8xx