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MAX_VERTEX_UNIFORM_COMPONENTS

Maximum number of non-block uniform components available to vertex shaders. This is the direct-uniform counterpart to the uniform block limits.

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Overall Support

≥ means at least this value.

Reported valueReports
≥ 1024100%
≥ 103696%
≥ 409695%
≥ 819056%
≥ 1638055%
≥ 1638341%
≥ 1638440%

Platform Support

PlatformReports
Android
Reported valueReports
≥ 1023100%
≥ 102499%
≥ 103658%
≥ 120057%
≥ 409656%
≥ 1635211%
Chromium OS
Reported valueReports
≥ 4096100%
≥ 1638455%
iOS
Reported valueReports
≥ 4096100%
≥ 163801%
Linux
Reported valueReports
≥ 1024100%
≥ 204896%
≥ 409690%
≥ 819239%
≥ 1638338%
Mac OS
Reported valueReports
≥ 4095100%
≥ 409698%
≥ 163801%
Windows
Reported valueReports
≥ 16379100%
≥ 1638098%
≥ 1638369%
≥ 1638467%

Browser Support

BrowserReports
Chrome/Chromium
Reported valueReports
≥ 1024100%
≥ 103695%
≥ 409694%
≥ 819258%
≥ 1638057%
≥ 1638343%
≥ 1638442%
Edge
Reported valueReports
≥ 1024100%
≥ 165099%
≥ 1638094%
≥ 1638473%
Firefox
Reported valueReports
≥ 1024100%
≥ 103697%
≥ 819075%
≥ 1638453%
Opera
Reported valueReports
≥ 1024100%
≥ 409698%
≥ 1638086%
≥ 1638450%
Other
Reported valueReports
≥ 1024100%
≥ 409692%
≥ 1635224%
≥ 1638417%
Safari
Reported valueReports
≥ 4096100%
≥ 163801%
Samsung Internet
Reported valueReports
≥ 1023100%
≥ 102499%
≥ 409550%
≥ 409649%
≥ 1638347%
≥ 1638446%