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MAX_VERTEX_UNIFORM_COMPONENTS#

Real-world WebGL2 parameter support statistics for MAX_VERTEX_UNIFORM_COMPONENTS across browsers, devices, and platforms.

Maximum number of non-block uniform components available to vertex shaders. This is the direct-uniform counterpart to the uniform block limits.

Want to check this browser directly? Open the WebGL2 Capabilities Report.

Overall Support#

This table shows which reported values appear for MAX_VERTEX_UNIFORM_COMPONENTS and how common each value is.

ValueSupport
1024100%
204895%
409694%
819056%
1638055%
1638340%

Platform Support#

This table shows which values are reported for MAX_VERTEX_UNIFORM_COMPONENTS on each platform and how common they are.
PlatformSupport
Android
1023100%
102499%
204860%
409559%
409658%
819213%
Chromium OS
4096100%
1638452%
iOS
4096100%
163843%
Linux
1024100%
204895%
409690%
819241%
Mac OS
4095100%
409698%
163802%
Windows
16379100%
1638098%
1638368%
1638467%

Browser Support#

This table shows which values are reported for MAX_VERTEX_UNIFORM_COMPONENTS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
1024100%
204895%
307294%
409693%
1637958%
1638057%
1638342%
1638441%
Edge
1024100%
409699%
1638094%
1638471%
Firefox
1024100%
204896%
819072%
1638451%
Opera
1024100%
409698%
1638086%
1638453%
Other
1024100%
204889%
1635235%
1638425%
Safari
4096100%
163802%
Samsung Internet
1023100%
102499%
409553%
1638349%