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MAX_VERTEX_UNIFORM_COMPONENTS

Maximum number of non-block uniform components available to vertex shaders. This is the direct-uniform counterpart to the uniform block limits.

Check your device: WebGL2 Capabilities Report.

Overall Support

≥ means at least this value.

Reported valueReports
1024100%
204796%
409695%
819059%
1638058%
1638344%
1638443%

Platform Support

PlatformReports
Android
Reported valueReports
1023100%
102499%
204758%
409657%
1638011%
Chromium OS
Reported valueReports
4096100%
1638456%
iOS
Reported valueReports
4096100%
163843%
Linux
Reported valueReports
1024100%
214696%
409691%
819240%
1638439%
Mac OS
Reported valueReports
4095100%
409698%
81923%
Windows
Reported valueReports
16379100%
1638098%
1638370%
1638468%

Browser Support

BrowserReports
Chrome/Chromium
Reported valueReports
1024100%
204795%
409694%
819261%
1638059%
1638345%
1638443%
Edge
Reported valueReports
1024100%
409699%
1638095%
1638472%
Firefox
Reported valueReports
1024100%
204898%
819077%
1638457%
Opera
Reported valueReports
1024100%
307298%
1638086%
1638453%
Other
Reported valueReports
1024100%
204888%
1638028%
1638419%
Safari
Reported valueReports
4096100%
163801%
Samsung Internet
Reported valueReports
1023100%
102499%
409552%
409651%
1638049%
1638348%