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MAX_VERTEX_UNIFORM_COMPONENTS

Real-world WebGL2 parameter support statistics for MAX_VERTEX_UNIFORM_COMPONENTS across browsers, devices, and platforms.

Maximum number of non-block uniform components available to vertex shaders. This is the direct-uniform counterpart to the uniform block limits.

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Overall Support

This table shows which reported values appear for MAX_VERTEX_UNIFORM_COMPONENTS and how common each value is.

ValueSupport
512100%
1023100%
1024100%
120095%
204895%
307295%
409595%
409694%
800057%
817657%
819057%
819257%
1635257%
1637957%
1638056%
1638342%
1638441%

Platform Support

This table shows which values are reported for MAX_VERTEX_UNIFORM_COMPONENTS on each platform and how common they are.
PlatformSupport
Android
512100%
1023100%
102499%
120059%
204859%
409559%
409658%
1635217%
1638017%
1638317%
1638416%
Chromium OS
4096100%
1638436%
iOS
4096100%
163841%
Linux
1023100%
1024100%
204896%
409596%
409693%
817661%
819261%
1635261%
1638361%
1638461%
Mac OS
1024100%
2048100%
3072100%
4095100%
409698%
163801%
163831%
163841%
Windows
1024100%
2048100%
4096100%
8000100%
8190100%
8192100%
16379100%
1638098%
1638368%
1638466%

Browser Support

This table shows which values are reported for MAX_VERTEX_UNIFORM_COMPONENTS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
1023100%
1024100%
120094%
204894%
307294%
409594%
409692%
1637959%
1638057%
1638343%
1638442%
Edge
1024100%
409699%
1638095%
1638471%
Firefox
512100%
1024100%
204897%
307297%
409697%
800074%
817674%
819074%
819274%
1635274%
1638074%
1638451%
Opera
1024100%
204897%
409697%
1638088%
1638452%
Other
1024100%
409687%
1635233%
1638033%
1638422%
Safari
2048100%
4096100%
163841%
Samsung Internet
1023100%
102499%
409554%
409653%
1638351%
1638450%