Skip to content

MAX_VERTEX_UNIFORM_COMPONENTS#

Real-world WebGL2 parameter support statistics for MAX_VERTEX_UNIFORM_COMPONENTS across browsers, devices, and platforms.

Maximum number of non-block uniform components available to vertex shaders. This is the direct-uniform counterpart to the uniform block limits.

Want to check this browser directly? Open the WebGL2 Capabilities Report.

Overall Support#

This table shows which reported values appear for MAX_VERTEX_UNIFORM_COMPONENTS and how common each value is.

ValueSupport
1024100%
204894%
409693%
800056%
1638055%
1638339%
1638438%

Platform Support#

This table shows which values are reported for MAX_VERTEX_UNIFORM_COMPONENTS on each platform and how common they are.
PlatformSupport
Android
1023100%
102499%
204859%
409658%
1635212%
Chromium OS
4096100%
1638445%
iOS
4096100%
163842%
Linux
1024100%
204895%
409690%
819239%
974638%
Mac OS
4095100%
409698%
163793%
Windows
16379100%
1638098%
1638367%
1638465%

Browser Support#

This table shows which values are reported for MAX_VERTEX_UNIFORM_COMPONENTS in each browser family and how common they are.
BrowserSupport
Chrome/Chromium
1024100%
204893%
409692%
1637957%
1638055%
1638340%
1638439%
Edge
1024100%
409699%
1638094%
1638468%
Firefox
1024100%
204897%
800074%
1638452%
Opera
1024100%
409697%
1638089%
1638452%
Other
1024100%
204890%
1635230%
1638420%
Safari
4096100%
163841%
Samsung Internet
1023100%
102499%
409554%
1638351%